Nov 25, 2007, 04:08 PM // 16:08
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#1
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Mallyx and Urgoz
I didn't know where to put this as it falls in two games.
But, how much harder is Mallyx and his associated quest compared to Urgoz's Warren.
Me and my allience did Urgoz yesterday on NM and it was great. We're going to do the deep next week and we hope to do Mallyx after that. Is he much harder?
And if so, how so?
Thanks
Mazey
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Nov 25, 2007, 04:11 PM // 16:11
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#2
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Not done Urgoz but i've done the deep and DoA and if your running Ursan they're pretty much the same, if you're running the other cookie cutter builds DoA is harder, if you're running Balanced DoA is probably much harder.
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Nov 25, 2007, 06:08 PM // 18:08
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#3
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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DoA is hard/annoying because it takes along time (about 4hours or so with ursan) to clear the 4 areas. Than you gotta clear Mallyx.
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Nov 25, 2007, 07:29 PM // 19:29
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#4
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Frost Gate Guardian
Join Date: May 2007
Guild: Screw guilds.
Profession: Me/
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DoA has comparable mobs to Urgoz, but the max party size is 8, not 12. As a result I think it's tougher.
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Nov 25, 2007, 08:40 PM // 20:40
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#5
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Krytan Explorer
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One word: consumables.
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Nov 25, 2007, 09:17 PM // 21:17
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#6
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Urgoz is pretty easy with a good group. Even in HM.
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Nov 25, 2007, 09:29 PM // 21:29
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#7
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Mallyx is much harder. With Ursan way you might not notice the difference though.
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Nov 25, 2007, 09:41 PM // 21:41
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#8
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Did Urgoz after DoA. Boring.
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Nov 25, 2007, 09:43 PM // 21:43
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#9
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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Quote:
Originally Posted by HawkofStorms
Mallyx is much harder. With Ursan way you might not notice the difference though.
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QFT, 12 chars
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Nov 25, 2007, 09:56 PM // 21:56
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#10
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Every PvE area in Guild Wars is pathetically easy if you have 8/12 players who know what they are doing.
The challenge is finding...8/12 players who know what they are doing.
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Nov 25, 2007, 10:10 PM // 22:10
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#11
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Zinger314
Every PvE area in Guild Wars is pathetically easy if you have 8/12 players who know what they are doing.
The challenge is finding...8/12 players who know what they are doing.
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you only REALLY need 4; you can also 3 man urgoz, it just takes 4 hours.
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Nov 25, 2007, 11:19 PM // 23:19
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#12
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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What about the doors in the Deep...
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Nov 26, 2007, 06:16 AM // 06:16
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#13
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Yeah, we've got 8 people who know what they're doing. We were hoping not to run Ursan, simply because a guild it's better to play balanced and do it "the right way". But then what's the point in doing it with a balance group if only our paragons and rits are going to be any use against malyxx.
Urgoz only took us 1:45 to do, so it wasn't too bad. We can do Malyx in parts though can't we?
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Nov 26, 2007, 06:41 AM // 06:41
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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Urgoz is easier. Takes less time, mobs are easier, boss is a pushover.
Quote:
Originally Posted by Zinger314
Every PvE area in Guild Wars is pathetically easy if you have 8/12 players who know what they are doing, or having 6/10 players with ursan and 2 monks who know what they're doing.
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Fixed.
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Nov 26, 2007, 10:26 AM // 10:26
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#15
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Ursan way = lollerskates.... PvE is hard? Ascalon in HM is hard, noob island Cantha is hard in HM. Jade Brotherhood in HM are hard. And by hard, I mean more challenging then the rest of PvE, which is null, so they are mildly annoying at best.
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Nov 26, 2007, 11:55 AM // 11:55
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#16
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Mazey, if you're doing it in Normal Mode and you've got a semi-competent guild, you're going to have to go way out of your way to fail. Most of the really difficult things about DoA were either nerfed or restricted to just Hard Mode, so don't worry too much.
Quote:
Originally Posted by NoXiFy
DoA is hard/annoying because it takes along time (about 4hours or so with ursan) to clear the 4 areas. Than you gotta clear Mallyx.
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You're calling the amount of time it takes to clear with Ursan hard and annoying? I lol'd; that's cake compared to, for example, actually making a build and using some teamwork to do it.
Quote:
Originally Posted by Thom Bangalter
you only REALLY need 4; you can also 3 man urgoz, it just takes 4 hours.
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Everything in Guild Wars is completable with just heroes and hench. Everything.
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Nov 26, 2007, 02:31 PM // 14:31
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#17
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Wilds Pathfinder
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Quote:
Originally Posted by NoXiFy
DoA is hard/annoying because it takes along time (about 4hours or so with ursan) to clear the 4 areas. Than you gotta clear Mallyx.
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AHHHHH 4 hours AHHHH. havent had a quad run take longer than 2 and a half hours since ursan came out. AHHHHHHHH 4 hours AHHHHH thats how long it takes with the trinity way. if it takes a ursan group 4 hours add them to the list of people who not to pug with.
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Nov 26, 2007, 02:37 PM // 14:37
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#18
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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DoA can be done in sections, you don't HAVE to do the full thing in one go. But yeah Urgoz is a pushover and can be done very quickly.
__________________
Guru Event Guide Editor
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Nov 26, 2007, 03:13 PM // 15:13
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#19
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Wilds Pathfinder
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Quote:
Originally Posted by mazey vorstagg
Yeah, we've got 8 people who know what they're doing. We were hoping not to run Ursan, simply because a guild it's better to play balanced and do it "the right way". But then what's the point in doing it with a balance group if only our paragons and rits are going to be any use against malyxx.
Urgoz only took us 1:45 to do, so it wasn't too bad. We can do Malyx in parts though can't we?
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you will need at least 1 person who knows the DoA well and knows what to pull were to stand, who to attack
even if your 8 people who know what they are doing but have never done DoA befor you will fail not because of people but because of: lack of knowledge of the area, Foundry (No AOE SKILLS IN FOUNDRY rage titans and dementias can wipe you very fast) can be a pain if no one knows what to do. like pulling and group patrol paths and (dont talk to the snakes) that kind of thing.
which way to go for gloom to avoind useless fighting.
veil were to stand how to set off pop ups what to pull, when not to go into the overloards area due to pop ups.
the city is easy if you know were to stand for the last part like atop the city walls.
I suggest doing some research or find a pro who knows the DoA like the back of his hand.
if your going for a quad run (Vent is a Plus)
PS: I have not seen a balanced group make any success in DoA. as of now their are 2 ways
the trenity way
or Ursan way
the trenity way takes 4 hours+ and is lame due to let oby tank argo/nukers wait and than nuke and fall back/ rinse and repeat.
the Ursan way is way funner everyone just follow calls and kill.
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Nov 26, 2007, 03:55 PM // 15:55
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#20
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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Quote:
Originally Posted by Sha Noran
Everything in Guild Wars is completable with just heroes and hench. Everything.
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Can you take heros and henchies into the Deep? I don't remember that being possible.
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